
Concept by: https://www.artstation.com/sheer-madness
I wanted to practice more hard-surface and weapon modeling for this project. I searched around for some different concepts to see what caught my eye and settled on a Railgun concept by https://www.artstation.com/sheer-madness that they made for https://www.artstation.com/sperasoft . I think I had the most fun making the scope for the gun. I think it is pretty fun to make weapon attachments.
I stuck with only using 3DS Max for this piece. I did not feel that I needed to do any sculpting for the details in this case. I must say that modeling guns is certainly a new thing for me and its pretty tricky to model some of these bigger weirdly shaped areas like the body of the gun for instance. I tried my hand at some boolean modeling on this project but I was only able to make limited use of it since I am not super familiar with the process. I tried to be a bit more efficient with my UVs this time around by stacking a lot of the duplicated pieces. It does help with allocating space but I guess at the trade off of less texture variation in some areas. I felt worried at first when I started texturing on if there would be enough resolution for all the parts with only two sets of UVs. After a bit of elbow grease and hours staring at the screen I think I remedied that worry a little bit. I still feel like it could use a bit more resolution in some places but I believe it came out pretty well.
I limited myself to two sets of UV's for texturing.
Modeled in 3DS Max.
Textures at 2048.
Rendered in UE4.
Painted in Substance Painter.