3D Railgun
Wire Frame from the Side

Wire Frame from the Side

Wireframe from the top

Wireframe from the top

Base color map

Base color map

Detail map

Detail map

Normal Map

Normal Map

Base Color

Base Color

Detail Map

Detail Map

Small bit of Emissive

Small bit of Emissive

Normal Map

Normal Map

3D Railgun

I wanted to practice more hard-surface and weapon modeling for this project. I searched around for some different concepts to see what caught my eye and settled on a Railgun concept by https://www.artstation.com/sheer-madness that they made for https://www.artstation.com/sperasoft . I think I had the most fun making the scope for the gun. I think it is pretty fun to make weapon attachments.

I stuck with only using 3DS Max for this piece. I did not feel that I needed to do any sculpting for the details in this case. I must say that modeling guns is certainly a new thing for me and its pretty tricky to model some of these bigger weirdly shaped areas like the body of the gun for instance. I tried my hand at some boolean modeling on this project but I was only able to make limited use of it since I am not super familiar with the process. I tried to be a bit more efficient with my UVs this time around by stacking a lot of the duplicated pieces. It does help with allocating space but I guess at the trade off of less texture variation in some areas. I felt worried at first when I started texturing on if there would be enough resolution for all the parts with only two sets of UVs. After a bit of elbow grease and hours staring at the screen I think I remedied that worry a little bit. I still feel like it could use a bit more resolution in some places but I believe it came out pretty well.

I limited myself to two sets of UV's for texturing.
Modeled in 3DS Max.
Textures at 2048.
Rendered in UE4.
Painted in Substance Painter.

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