Crystal Call: First Person Character Arms

Female Character arms for Crystal Call. I did most all of the work on the character and Gauntlet, my art lead, Dana, was actually the one that textured the asset while I worked on rigging and animating the First Person Character simultaneously.

Modeled with Zmodeler mostly.

Modeled with Zmodeler mostly.

Crystal Call: First Person Character Arms

Crystal Call (CC) is a stylized fast-paced speed runner that takes place inside a series of beautiful, mystical cave type environments. As the player, you must race your way from start to finish while achieving your fastest possible time. You could also just roam around and enjoy the environment as well.

My responsibilities during the games production consisted of concepting/designing, modeling, retopologizing, rigging, animating, and implementing the first person character into UE4. Once the first person character was well on their way, I would assist with other open tasks as needed. This tended to usually be Environment work; all of the rocks in the environment that you will find were sculpted and textured by me. The last major tasks I was responsible for was to assist the level designers with a couple of level's aesthetics.

Below you can find my work and also a link to steam to try out the game for yourself. It is FREE and also fairly quick to play through.

https://store.steampowered.com/app/1410840/Crystal_Call/?snr=1_5_1100__1100

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